Personally, I expected to be unsatisfied with the cel-shading but was amazed at the textures and detail that is possible with this type of graphics design. Some still may have a difficult time accepting the goony looking Link but I'd at least wait to pass judgment until you see it for yourself. Zelda: Wind Waker easily makes its mark as one of the best GameCube games to date. With exceptional gameplay many have come to expect from the Zelda, Nintendo once again successfully rejuvenates one of its older franchises on the GameCube.
There are two kinds of people in this world--those who think Zelda's radical, new toon-shaded style is a brilliant move, and those who think its bug-eyed characters belong in cheesy 'zos-era cartoons, not in a videogame for adults. But we have news for any of you who place yourself firmly in that second camp: Experience this game firsthand and you just might change your mind.
Once you see how enemy faces lock into a grimace as they take a hit, how fire dances on a torch, how defeated enemies explode into a whirling vortex of clouds and streaking smoke, it's a lot easier to understand why Nintendo made the choice they did.
The animation in this game is without equal; as a result, all three of our reviewers one of whom was previously on the fence regarding the graphics and another who was sure the change was a mistake now agree that The Wind Waker's new look is as effective as it is unique.
In fact, the more realistic, adult Link featured in Soul Caliburll see the, uh, form-fitting pic top right now looks pretty ridiculous to most of us. Less discussed but ultimately more important is, of course, the gameplay. Although the controls and basic setup follow the expected Zelda mold puzzle-packed dungeons, giant bosses, music-based magic, etc.
Link will find several items with multiple ingenious uses--for example, a giant leaf that can work as a big fan or as a parachute, and a grappling hook that can pull Link up or steal items from enemies.
Combat has also been tweaked, with the ability to use enemy weapons which also factors into some dungeon puzzles and new special attacks. As you can probably tell from the giant chart on the last page, fighting has never been as deep, or as much fun, in any Zelda game. Of course, the most obvious change to Zelda's world is that it's now one big ocean.
Instead of walking from place to place on a giant overworld as in every previous Zelda game, everything in The Wind Waker is connected by water. You therefore spend much of the game sailing between islands, charting the seas, and fighting sharks and pirates on Link's new boat. Our reviewers were split on how well they felt this idea worked--although everyone agreed it was a novel idea.
Shane and Greg appreciated the new approach, while some aspects of sea travel left Mark longing to have his feet back on terra firma. Another Big New Idea for this Zelda is that you sometimes have access to a second playable character--a statue, a flying bird-girl, a wee forest spirit, or even a seagull.
This opens up the possibilities for cool secrets and dungeon puzzles that can be solved only by having your two onscreen personae help each other check out the big sidebar above.
The appearance, controls, flow, and other features are combined beautifully by the designers. The collaboration of such features really has the game work well in the end. Overall, this version of Legend of Zelda is a very good game.
Players would really have a great experience with this Nintendo DS game. Phantom Hourglass really deserves to be among the top names on the list. It really is impossible to play the new Zelda without first letting its new toon-shaded visual style wallop you over the head. Link, all of his enemies and his entire world have all been created using simple, expressive shapes and bright colors, but everything moves with absurdly smooth animation.
The final result is a game that looks like a 3D cartoon. But while Miyamoto is throwing Zelda fans a graphical curveball, he has wisely left the classic gameplay intact, choosing only to add compelling new aspects to the established system. If you've played Ocarina of Time or Majora's Mask on the Nintendo 64, you'll know exactly what to do here.
Alternatively change the Boot Method to Nintendont under the game's options. Alternatively change GameCube loader under the game's settings. The name should not actually matter. Note that the ISO must be named exactly game. If your game is a. TIP Windows by default hides the. There are areas that may cause some disappointment however as many will find the bosses at the end of each level to be less than challenging.
Most can be beaten easily and require little thought to get through. Another issue is the graphics. Personally, I expected to be unsatisfied with the cel-shading but was amazed at the textures and detail that is possible with this type of graphics design. Some still may have a difficult time accepting the goony looking Link but I'd at least wait to pass judgment until you see it for yourself.
When it was released however it quickly became a popular addition to the series. In fact it inspired future games to add further intelligence to a variety of elements, as the Wind Waker not only featured amzing art and sound but also smart gameplay - such as items having more uses and temple puzzles to perplex and challenge.
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