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The game was developed using a modified version of the Medal of Honor game engine. EA's original plan was to recast every classical character derived from the series with newer actors, leading them to consider casting Jessica Biel in the role of Pussy Galore, [9] but it eventually fell apart.
Instead, they have based every single classic character on the actors and actresses that portrayed them in the films, and hired voice actors to imitate the originals for the most. A few of the exceptions have been made as well, as famous cinematic screen veterans such as Judi Dench and Christopher Lee were brought to reprise their roles, playing M and Scaramanga, respectively. GoldenEye: Rogue Agent received mixed reviews.
Reviewers criticized the game's lack of innovation and personality, despite its unique premise, and mediocre gameplay. Aside from the character Xenia Onatopp, the Uplink multiplayer level, and the fact that both involve a good agent going bad although in the case of the original, not the protagonist , it had nothing to do with either the film GoldenEye or its video game adaptation, although the protagonist's scarred appearance considerably resembles Sean Bean's portrayal of rogue agent, Alec Trevelyan.
The game was, however, noted for showcasing certain levels and multiplayer maps based on locations from the Bond movies, such as Fort Knox from Goldfinger , the space shuttle base from Moonraker , and Scaramanga's hideout from The Man with the Golden Gun. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it. First get to the silver case, open it, then kill everyone, but don't go in the hole go back where the case was and turn right and crouch.
Somewhere there is a grey thing next to some fire -- go through it and keep crouching go through the wall, and you should see an enemy's legs. Pistol weapons seem to be very critical of someone's aiming ability, whereas the P90 smg seems to allow you to spray at least a good half screen above someone's head and still kill them. Best among the game play are two things, rogue points and the capture feature.
If you stun an opponent with a melee attack, you can take him hostage, using him as a human shield. Rogue points are awarded for particularly inventive kills, precise shots, environment use and other things, making it at least a nod at awarding you for good play. All in all, Goldeneye: Rogue Agent is hampered by an all around unoriginality combined with essentially horrendous gameplay.
I was looking quite forward to this title, but ultimately, found myself disappointed. Going where no previous James Bond game has been, GoldenEye: Rogue Agent lets players experience life as a high-rolling, cold-hearted villain and live on the dark side of the Bond universe. It bears no relation to the game GoldenEye Summary Images Similar Games Comments. Gameplay This game is a typical first person shooter with some extra twists. Multiplayer Along with the fully integrated single-player, this game offers 4-player split-screen and online gameplay for the Playstation 2 and Xbox.
The death animations are particularly worthy of comment - as well as just keeling over in traditional-if-dull style, they backflip, spin, slump to their knees before falling flat on their faces and even clutch agonisingly at their perforated throats, flailing their hands weakly before the life finally drains out of them.
Maybe I'm just a sick psycho at heart, but there's something intensely satisfying about pumping 30 AK rounds into a group of soldiers and watching their bodies twitch as each bullet thuds forcefully into their chests! This being a Nintendo game, there's no gouting blood or splattered brains, but ominous crimson stains do ooze over peoples' clothing from the point of impact.
Bond has a huge range of weapons that can make these stains appear, from his humble karate-chopping fists and Walther pistol to grenades, shotguns and assault rifles. He can even go totally John Woo on some levels, with a machine gun in each hand! For some reason, most of the weapons have been given fictional names, but they're all recognisable as AKS, Uzis and MS. Using the shoulder buttons brings up one of Goldeneye's coolest features.
Although there is an 'auto aim' option to make firefights a little easier hell, why not - you are James Bond after all! This is most useful on levels where Bond is trying to be inconspicuous - with the silencer on his Walther, he can shoot guards in the head, killing them instantly and quietly, so as not to raise the alarm. Using the sights with assault rifles also zooms the view slightly to make hitting distant targets easier, but the best of the lot is the sniper rifle. With this, it's possible to clear out open areas from a quarter of a mile away, without anyone even knowing you're there!
This being a James Bond game, there are also all sorts of gadgets from Q Branch just waiting to be put to good get-the-bloke-in-the- tuxedo-out-of-a-tight-spot situations. Central to the game is Bond's Rolex watch - as well as having the usual Bondian functions like magnets and lasers, it also acts as the interface through which uses his other kit.
An example; in the first bunker level, Bond is equipped with a mini-camera and a key-copying gizmo which have to be used to complete the level. Press Start and Bond holds up his arm to show the watch, which then zooms in so fast you worry that he's going to knock himself out; flick to the equipment screen and choose the camera or analyser, then unpause and use the trigger to operate the chosen gadget.
In a well thought-out touch, using the weapon select button then automatically brings up your last gun without having to go back to the watch. This kind of clever design, making the barrier between the player and the action on screen as thin as possible, is obvious all the way through Goldeneye. It's rare no pun intended! Even the control system can be tailored to your preferences. The default setting is perfectly usable, but if you want you can reconfigure the controller to mimic the system used in Turok, or even use two controllers, one to move and the other to aim!
The only quibble I have is that the aiming crosshairs default to an aircraft-style reversed control pushing the analogue stick up moves the sights down, and vice versa but again, this can be rectified in a couple of seconds. Not all games are as flexible with their controls! One unavoidable thing about Goldeneye which some people will have a problem with is its genre. It's a first-person shoot-'em-up, but that's about the only point of comparison.
Think how awesome Doom looked compared to Wolfenstein 3-D, its predecessor. Then think how awesome Quake looked after Doom. Now think how awesome Quake looks against Wolfenstein. That's Goldeneye Rare's game is so far ahead of everything else, in terms of looks, playability, design and sheer quality, that it makes the competition look positively sick.
It's hard to imagine how Ocean's oft-delayed Mission: Impossible can hope to match this. Why's it so good? It's mainly because two-and-a-half years, some of the best programmers around and a shitload of Silicon Graphics kit, along with the hefty coffers and perfectionist demands of Nintendo, mean that excellence is pretty much guaranteed as standard. The delights are in the details - shots ricocheting away with a movie-style 'ptang! All these things are evidence of the immense amount of time and care put into the whole package.
Oh, and then there's the multi-player option, of course. If you've ever played Doom or Quake in deathmatch mode, you'll know just how much fun hunting down and killing your friends can be.
Goldeneye is just as much of a thrill as either of these, and the amazing thing is how little the gameplay is affected by having the screen cut into halves or even quarters. The level of detail is only slightly lower than the normal game, and though the frame rate is reduced only really obvious when fast turns reveal a slight jerkiness , it's still just as fast. There are more options than you can shake a Walther PPK at - if you want to fight using rocket launchers, the laser guns from Moonraker or even the quaintly-named 'slappers' bare hands!
See the 'Get Coltrane! Although the usual caveats about N64 multi-player games apply like the one about needing a Really Big Telly — I mean it!
If you thought that Mario Kart's competitive nature brought out the worst in people, just wait until bullets enter the equation! Okay, time for the other shoe to head groundwards - Goldeneye isn't perfect, and it does have faults.
The absence of a map, or even a compass, can make some levels slightly confusing, and the fact that Bond's top speed like Mario, the analogue stick is used to control how fast he moves is more of a Bill Clinton jog than a bullet-dodging sprint means a certain amount of trudging on the outdoor levels.
The enemies are not even worthy of the term 'halfwit' either, lining up to be shot and often running headlong into doors that have already closed giving rise to the otherwise unseen problem of polygon clipping, arms, legs and faces pulsating through doors in a way that James Cameron would probably want for the next Terminator film! Weight of numbers more often decides Bond's fate than any clever tactics on the bad guys' part.
Losing all the weapons you've collected at the start of each new level, even when it follows on directly, rankles, but the one truly annoying thing about Goldeneye is that the weapons select only works one way, and there's a delay on it as well. You press the button and nothing seems to happen, so you press it again, only for the top gun you wanted to flash past and be replaced by Bond's well-manicured but not exactly hot lead hands.
You then either have to use the watch to change weapons letting the enemies pop away at you freely for the couple of seconds it takes to appear , or else peg it away, madly hammering the A-button until the weapon you want reappears.
But even taken all together, these faults are trivial, and don't detract from the playability of the game as a whole. And it is playable. Boy, is it playable. We're talking entire-day-of-work-lost playable something which no N64 game has managed before , followed by take-it-home-and-play-until-4am-without-managing-to-write-a-single-damn-word-about-it playable.
Mario 64? Amateur hour! Goldeneye presses a silenced Walther against the plumber's head and slowly squeezes the trigger. It's tough, as well. While most Nintendo games are on the easy side, even on the simple Agent level it should be a good couple of days of solid work before you see Goldeneye's game over sequence, and then you've still got the more complex and rewarding Secret Agent and 00 missions to complete! Not forgetting the deathmatch games.
And the secret levels. And the cheats. This very magazine stated in issue one that Super Mario 64 was "the world's best videogame", and who am I to argue with my own mag? Well, Goldeneye is even better than Mario Even Oddjob could figure out what that means! A Nintendo 64 without Goldeneye is like James Bond without a vodka martini - buy it as soon as you can, and save the world from unworthy bit games!
From the screens we have seen thus far. GoldenEye simply looks incredible. The graphics in the game are what the Nintendo 64 will become known for-non-jagged. Sure, that sounds like a mouthful, but whether it sounds like hype or not. James Bond.
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