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From this point of view the leap forward is enormous and those who have suffered this aspect in the previous Quantic Dream titles are obliged to question themselves again. Become Human has very simple controls, interacting with the environment with different movements of the right stick, using the rest of the buttons on QTE, and some of the features of DualShock 4, such as motion control or touch panel. These controls work perfectly and quite intuitively , and it shows that they have been working on the basis for many years.

The use of graphic effects, with trembling keys in front of a difficult choice, the meta text in fonts, sizes and positions that amplify the effect on the player according to the moment, and the very successful trick of the led on the temple of androids that changes color according to the mood.

All this made extremely effective by a graphic rendering that probably has no precedent in the whole videogame genre: the rendering of the characters and their expressions is not only photorealistic but used with disarming results that have left us not a few times with an open mouth to admire for a few seconds the scene we were living, without counting a direction that has nothing to envy to the best films. The camera, designed in every single movement, drags the player and becomes an integral part of the gameplay, with strategic frame changes, ad hoc zoom in and zoom out and close up on details calculated with extreme care.

Detroit has an absolute visual power, it clearly qualifies itself above and beyond what is seen in the videogame genre and it does not suffer in the least the CGI graphics, exploiting it even to its advantage. If Quantic Dream had accustomed us to the "Performance Capture" with Beyond, PS4 and current technologies get even better results, thanks to a dubbing that in the original language gives a completely different meaning, even if the Italian localization is one of the best among videogames.

The sound is also a pass, with up to three composers to perform the soundtrack, one for each main character, with melodies that hit the spot and accentuate the feelings in each scene, something very important in a game as cinematic as this. Unfortunately not, mainly for the same reason that makes it excellent: in many places the plot seems forced to put plot twist into play a bit out of tune in relation to the powerful message that this title wants to convey, with developments so interesting from the emotional side as forced by that of coherence.

There are also several passages in which the player is forced to "turn a blind eye", in the face of obvious solutions or limits that the game avoids taking into consideration for the sake of the plot and the various finals, even these many, all interesting and all some even unexpected. They speak, move and behave like human beings, but they are only machines serving humans. In this first chapter, play as Connor, the unique prototype android serving the Detroit police department and face a deviant android who has taken a little girl hostage.

Look for clues, investigate the crime scene and choose your approach wisely as each of your actions will affect the outcome of the mission and bring you to one of the six different endings for this chapter. Show more. Base Game. Detroit: Become Human. Detroit Show more. Base Game. Detroit Add To Cart. Play the first chapter of the game for free in this Demo version of Detroit: Become Human. Follow Us.

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Discover what it means to be human from the perspective of an outsider — and see the world through the eyes of a machine. No playthrough will be exactly the same: replay again and again to discover a totally different conclusion.

Mature Content Description The developers describe the content like this: This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content. See all. Customer reviews. Overall Reviews:. Review Type. All 40, Positive 37, Negative 3, All 40, Steam Purchasers 35, Other 5, All Languages 40, Your Languages 12, Customize.

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