App shortcuts. App navigation. Navigation component. App links. Dependency injection. Core topics. App compatibility. Interact with other apps. Package visibility. Intents and intent filters. User interface. Add motion to your layout with MotionLayout. MotionLayout XML reference. Improving layout performance. Custom view components. Look and feel. Splash screens. Add the app bar. Window insets. Supporting swipe-to-refresh.
Pop-up messages overview. Adding search functionality. Creating backward-compatible UIs. Home channels for mobile apps. App widgets. Media app architecture. Building an audio app. Building a video app. The Google Assistant. Routing between devices. Background tasks. Manage device awake state. Save to shared storage. Save data in a local database. Sharing simple data. Sharing files. Sharing files with NFC.
Printing files. Content providers. Autofill framework. Contacts provider. Data backup. Remember and authenticate users. User location. Using touch gestures. If you are in the process of building a custom ROM for your custom hardware and deploying your app as a System app ROM app then it is possible.
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Collectives on Stack Overflow. Learn more. Asked 9 years, 4 months ago. Active 4 years ago. Viewed 36k times. Improve this question. Improving layout performance. Custom view components. Look and feel. Splash screens. Add the app bar. Window insets. Supporting swipe-to-refresh. Pop-up messages overview.
Adding search functionality. Creating backward-compatible UIs. Home channels for mobile apps. App widgets. Media app architecture. Building an audio app. Building a video app. The Google Assistant. Routing between devices. Background tasks. Manage device awake state. Save to shared storage. Save data in a local database. Sharing simple data. Sharing files. Sharing files with NFC. Printing files.
Content providers. Autofill framework. Contacts provider. Data backup. Remember and authenticate users. User location. Using touch gestures. Handling keyboard input. Supporting game controllers.
Input method editors. Performing network operations. Transmit network data using Volley. Perform network operations using Cronet. Transferring data without draining the battery. Reduce network battery drain. Transfer data using Sync Adapters. Bluetooth Low Energy. Wi-Fi infrastructure. Discover and connect. Runtime API reference. Web-based content. Android App Bundles. Google Play. Play Asset Delivery.
Play Feature Delivery. In-app reviews. In-app updates. Google Play Instant. Get started with instant apps. Get started with instant games. Integrate with Firebase. Play Install Referrer. Play Install Referrer Library. Application Licensing. Android GPU Inspector. System profiling. Analyze a system profile. Frame profiling. Analyze a frame profile. When you build this project, Visual Studio sends the files and commands to build and deploy your app on the Mac.
The solution created by the template sets the Android app as the default project. You can build and run this app to verify your installation and setup. For an initial test, run the app on one of the device profiles installed by the emulator for Android. If you prefer to test your app on another target, you can load the target emulator. Or, connect a device to your computer. If it isn't already selected, choose x86 from the Solution Platforms drop-down list.
Use x86 to target the emulator. To target a device, choose the solution platform based on the device processor. Packaging project and then choose Build. The Output window displays the output of the build process for the Android shared library and the Android app. You may have installed other emulators, or connected an Android device.
You can choose them in the deployment target dropdown list. To run the app, the built Solution Platform must match the platform of the target device. Visual Studio starts the emulator, which takes several seconds to load and deploy your code. Here's how the app appears in the emulator:. Once your app has started, you can set breakpoints and use the debugger to step through code, examine locals, and watch values.
The emulator is a separate process that continues to run. You can edit, compile, and deploy your code multiple times to the same emulator. Your app appears in the app collection on the emulator, and it can be started from there directly. It includes "glue" code to interface with the Android platform. Most of the app code is in the library. The manifest, resources, and build instructions are in the packaging project.
The shared code is called from main. It uses Clang as the platform toolset. Visual Studio maps the project's properties into the compile, link, and debug commands on the target platform. NativeActivity project. For more information about the command-line switches, see the Clang Compiler User's Manual. You create and edit the iOS app project in Visual Studio.
Because of licensing restrictions, it must be built and deployed from a Mac.
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